New Armor System Released! • on 4/2/2009 12:24:31 AM 1. What is this new system? A significant new addition to the armor system for Warriors, Rogues, and Paladins has been released: the Armor Specialization List. This system is broadly similiar in nature the existing Combat Maneuver List (CMAN) system. Each rank in the Armor Use skill will now provide an Armor Training Point to Warriors/Rogues/Paladins. These points can then be spent to learn Armor Specializations via the ARMOR verb. These Armor Specializations can be learned and unlearned in much the same way as CMANs (though, unlike the CMAN system, there is no training cost penalty for Paladins and there is no level cap on the amount of points that may be invested into any one skill). For two weeks following this release (until 4/16/2009), the Armor Specializations will have instant point migration, to allow for players to make an informed choice of which specializations they would like to train in. Unlike the CMAN system, the Armor Specialization system is made up entirely of service and utility abilities (see the list below) instead of attack abilities. 2. What types of Armor Specializations can players can train in: ? Damage Specializations ? Slash Protection - (WARRIORS) ? Crush Protection - (WARRIORS) ? Puncture Protection - (WARRIORS) ? General Specializations. ? Armor Support, (Warrior) ? Armored Evasion,(ROGUE) ? Armored Casting,(PALADIN) ? Armored Fluidity, (PALADIN) ? Armored Stealth, (ROGUE) ? Armor Reinforcement. (Warrior) 3. How many specialisations can I select? A suit of armor may have a maximum of one (1) Damage Specialization and one (1) General Specialization applied to it. 4. How long do the specialisations last? Damage Specializations last a certain number of hits once applied to a specific piece of armor (non-robe torso and accessory armor may be adjusted). General Specializations may be applied to a player who is wearing torso armor of any kind and will last four (4) hours or until the armor is REMOVEd. The following is the list of available Specializations: DETAILS OF SPECIALIZMS SUITABLE FOR WARRIORS Skill Name: Slash Protection Mnemonic: slash Other Requirements: Specialized armor fittings (available at your local Warrior Guild workshop) are required. There are five quality tiers of fittings: common (useable at Rank 1), sturdy (Rank 2), fine (Rank 3), superb (Rank 4), and masterwork (Rank 5). If the armor is flared or provides a bonus to AS or TD, it requires sturdy fittings or better. If the armor being adjusted is padded, the quality of the fittings required is: Common: May not be used with padded armor. Sturdy: May be used with up to fairly padded armor. Fine: May be used with up to decently padded armor. Superb: May be used with up to very heavily padded armor. Masterwork: No limit on level of padding. Available to: Warriors. Prerequisites: None Armor Point Cost: Rank 1: 20 Rank 2: 30 Rank 3: 40 Rank 4: 50 Rank 5: 60 Description: Adjusts a person's armor so that it is more resistant to slashing attacks. The base strength of the damage resistance is equal to (Fitting Tier * 10), with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per ASSESS level to a maximum penalty of -40. The number of slashing hits that can be taken before the resistance wears off is equal to ((Fitting Tier * 10) + (Armor Use Skill / 10)). ________________________________________ Skill Name: Crush Protection Mnemonic: crush Other Requirements: Specialized armor fittings (available at your local Warrior Guild workshop) are required. There are five quality tiers of fittings: common (useable at Rank 1), sturdy (Rank 2), fine (Rank 3), superb (Rank 4), and masterwork (Rank 5). If the armor is flared or provides a bonus to AS or TD, it requires sturdy fittings or better. If the armor being adjusted is padded, the quality of the fittings required is: Common: May not be used with padded armor. Sturdy: May be used with up to fairly padded armor. Fine: May be used with up to decently padded armor. Superb: May be used with up to very heavily padded armor. Masterwork: No limit on level of padding. Available to: Warriors. Prerequisites: None Armor Point Cost: Rank 1: 20 Rank 2: 30 Rank 3: 40 Rank 4: 50 Rank 5: 60 Description: Adjusts a person's armor so that it is more resistant to crushing attacks. The base strength of the damage resistance is equal to (Fitting Tier * 10), with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per ASSESS level to a maximum penalty of -40. The number of crushing hits that can be taken before the resistance wears off is equal to ((Fitting Tier * 10) + (Armor Use Skill / 10)). ________________________________________ Skill Name: Puncture Protection Mnemonic: puncture Other Requirements: Specialized armor fittings (available at your local Warrior Guild workshop) are required. There are five quality tiers of fittings: common (useable at Rank 1), sturdy (Rank 2), fine (Rank 3), superb (Rank 4), and masterwork (Rank 5). If the armor is flared or provides a bonus to AS or TD, it requires sturdy fittings or better. If the armor being adjusted is padded, the quality of the fittings required is: Common: May not be used with padded armor. Sturdy: May be used with up to fairly padded armor. Fine: May be used with up to decently padded armor. Superb: May be used with up to very heavily padded armor. Masterwork: No limit on level of padding. Available to: Warriors. Prerequisites: None Armor Point Cost: Rank 1: 20 Rank 2: 30 Rank 3: 40 Rank 4: 50 Rank 5: 60 Description: Adjusts a person's armor so that it is more resistant to puncture attacks. The base strength of the damage resistance is equal to (Fitting Tier * 10), with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per ASSESS level to a maximum penalty of -40. The number of puncture hits that can be taken before the resistance wears off is equal to ((Fitting Tier * 10) + (Armor Use Skill / 10)). ________________________________________ Skill Name: Armor Support Mnemonic: support Other Requirements: None. Available to: Warriors. Prerequisites: None Armor Point Cost: Rank 1: 20 Rank 2: 25 Rank 3: 30 Rank 4: 35 Rank 5: 40 Description: Adjusts a person's armor so that it better supports the weight of their gear. Reduces encumbrance by a number of pounds equal to 5 + ((Armor Group + 1) * Rank). ________________________________________ Skill Name: Armor Reinforcement Mnemonic: reinforcement Other Requirements: None. Available to: Warriors. Prerequisites: None Armor Point Cost: Rank 1: 20 Rank 2: 30 Rank 3: 40 Rank 4: 50 Rank 5: 60 Description: Adjusts a person's armor so that it better protects against repeated blows. Provides a (Rank * 7)% chance of not stacking wounds of the same level when struck in combat by an attack that Damage Reduction could apply against.