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personal - GemStone IV EBON GATE 5112
EVENTS
- Ebon Gate
5109 -
- Krystanne's and Caleanon's
Wedding 5109 -
- Highman Games
5110
-
- Grawood
Festival 5110
-
- Mist Harbor Eastern Harbor Street Festival
5110
-
- Ebon Gate
5110
-
- Zifku's Vodka Drinking
Game 5111
-
- Droughtman's Challenge 5111
-
Challenger's view
Best
Heckles
Key Moments
- Mist Harbor Anthem
Ceremony 5111
-
- Ebon Gate
5111
-
- Ebon Gate
5112
-
- The wedding of Erienne and Nordred
-
- Highman Games 5113
-
- Gweniveer and Japhrimel Wedding 5113
-
- River's
Rest Pickle Festival 5113
-
- River's Rest Pickle Festival 5114
-
- River Rest Pickle Festival 5115
-
SUMMARY
I decided this year to ignore sitting in queues for the most part and to spend time playing games. The two main games were digging in Feymist Cemetery and playing on the carousel.
DIGGING IN FEYMIST CEMETERY
Brief extract - cemetary and digging.
[Feymist Cemetery, Approach]
Standing before the tall iron fencing is an old boarded-up hut. Some dried-out bramble sits in a heap, covering a
pile of old shovels. A rusted-out iron gate leads north farther into the cemetery, and on the eastern side of the trail
is a passage heading toward the Feywrot Mire. You also see a wooden barrel of iron shovels and a fur-covered goblin
graverobber. Obvious paths: none
>go gate
[Feymist Cemetery, Gated Entry]
Tall iron fencing, which is covered in bramble and dried-out vines, stands before the southern border of
the cemetery. The only means to travel between the fencing is a rusted-out iron gate. Murky puddles of water
have been filled into the recently dug holes, each puddle reeking of sewage. You also see a tanik block and a deep
muck-filled hole.
Also here: Gravedigger Raincail
Obvious paths: north, northeast, northwest
>n
[Feymist Cemetery, Willow Grove]
Surrounding a grassy knoll, a grove of black willow trees stretch high into the day sky. A large
opening gapes at the base of the knoll, and a large cluster of exposed roots leads inside. Several
granite slabs lie in a crumbled heap by one of the trees, possibly once gravestones that were destroyed
by the willow's growth. The remains of a sword stick up amongst the debris. You also see a deep muck-filled hole.
Also here: Vivina
Obvious paths: north, east, south, west
>w
[Feymist Cemetery, Fetid Sink]
The fetid odor that fills the air is visible as green wisps of smoke that pour out from the muck. It is difficult to find
stable enough ground to stand on, as the mud engulfs everything in the area. To the north, a trio of torches burn
cerulean blue flames and are affixed to the front wall of a sunken mausoleum. Enshrouding most of the mausoleum
is a tangled mess of vines. You also see a grimy modwir trunk, a weathered pinecone, a dark cherry skeleton figure
candy, a heavily rusted iron bell, a tattered dull black crow feather, the green Taverkin disk and a deep muck-filled hole.
Also here: Taverkin
Obvious paths: southeast, south, southwest
DIGGING
>give grav 1000
As you give a fur-covered goblin graverobber 1000 silvers, he hands you back a long-handled rusted iron shovel.
>put shov in my pac
>get my shovel
You remove a long-handled rusted iron shovel from in your pack.
>dig
You begin to dig with your shovel, sinking into the muck and tossing it aside.
Roundtime: 5 sec.
You hit something hard in the muck, causing the shovel to break. You toss the broken shovel aside.
You reach down and pull a marred maoral crate from the muck.
Roundtime: 5 sec.
r>open my crate
>get coins from my crate
You lift the lid on your maoral crate and set it aside.
You gather the remaining 174 coins from inside your maoral crate.
>look in my crate
In the maoral crate you see a bleached skull, a sunflower of brightly hued hyacinth and a moss-covered skull insignia.
You try to empty the contents of your crate into your jacket, and everything falls in quite nicely.
Roundtime: 3 sec.
r>put my crate in hole
Extract from a carousel ride
You turn the key on the bottom of your painted tin carousel and set it on your open palm. A haunting, echoing
melody reminiscent of a carnival midway tinkles forth from your painted tin carousel. As the central platform
slowly begins to turn, the tiny painted menagerie begins to bob up and down.
Wyvern! Peacock! Otter! The tiny creatures whiz by as the miniature carousel spins. You find yourself engrossed
in the details of the designs, unable to tear your eyes away. Rabbit! Kraken! Mule! You examine the intricate painting,
the cleverly inset gems, and the neatly incised carving. A black horse pierced by a golden pole suddenly rears up, turns
its head, and gazes right at you.
Suddenly, a loud bell snaps you out of your daze. You look around and find yourself perched atop a faded fan-tailed
peacock on a slowly revolving carousel. The music of your painted tin carousel fades, replaced by the louder yet
equally eerie melody floating through the air.
[Halfway Midway, Carousel]
A scalloped wooden overhang encloses a dingy white ceiling whorled with gold flourishes accented by hints of
color. From somewhere within the central column of the carousel, a tinny, off-key melody filters into the air, while
the column's exterior is decorated with scenes of carnival games, booths, and a variety of fantastical creatures.
Overhead, strings of glass-globed lights span out like spokes from the center of the carousel, shedding an amber
light onto the bobbing wooden carousel creatures below. You also see a buffed iron carousel-motif ring, a strip of
pale red cotton, a slender cobalt blue mithril longsword inlaid with jade runes, a deringo block, a narrow gold
carousel-motif ring, a shiny brass carousel-motif ring, a cracked axe haft and a lanky half-elven boy holding
some game tickets.
Also here: Farseeker who is sitting on a spread-winged crimson wooden wyvern, Urich who is sitting on a
massive black wooden orb spider
Obvious paths: northeast, northwest, out
Farseeker reaches away from his carousel animal and grabs for the ring dispenser!
Urich connects with the rings and comes away with a rainbow glaes ring!
The haunting melody of the carousel wafts through the air as you bob up and down on your fan-tailed peacock.
A lanky half-elven child heads over to Inurtia and speaks with her briefly before handing her a two-headed silver
rolton coin.
Inurtia reaches away from her carousel animal and grabs for the ring dispenser!
Farseeker reaches away from his carousel animal and grabs for the ring dispenser!
A lanky half-elven child heads over to Urich and speaks with him briefly before handing him a pale pink coral-backed
mirror.
You climb on top of an argent-maned black nightmare steed.
>take ticket
You motion to the game tickets and a lanky half-elven child approaches you, holding out a hand and demanding 500 silver.
You hand over the coins.
You gird yourself as the ring dispenser comes into view. As you near the arm, a lanky half-elven child swings it toward you.
Releasing your grasp on your carousel animal, you make your grab!
Roundtime: 15 sec.
You miss the rings by several feet! In the process, you lose your balance and go tumbling off your black nightmare steed!
Since you fell off your carousel animal, you bet you don't get a prize. And you win that bet!
You climb on top of an argent-maned black nightmare steed.
>take tic
You motion to the game tickets and a lanky half-elven child approaches you, holding out a hand and demanding 500 silver.
You hand over the coins.
You gird yourself as the ring dispenser comes into view. As you near the arm, a lanky half-elven child swings it toward you. Releasing your grasp on your carousel animal, you make your grab!
Roundtime: 15 sec.
Your fingers grace the rings and you manage to pull a brown zircon ring loose!
A lanky half-elven child darts between the carousel animals and takes the ring from you. After a brief examination,
he pockets the ring and exclaims, "Great job, mate!" He nods to another lanky boy who is standing just off the carousel,
who tosses him a jar of teeth which is then presented to you.
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