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personal - GemStone IV diary


Diary

Diary - Volume 1Diary - Volume 2Diary - Volume ThreeDiary - Volume FourDiary - Volume FiveDiary - Volume SixDiary - Volume SevenScroll detailing the names of Bremerial's Friends, Foe and Acquaintances   

Diary - Volume EightDiary - Volume NineDiary - Volume TenDiary - Volume ElevenDiary - Volume TwelveDiary - Volume ThirteenDiary - Volume FourteenDiary - Volume Fifteen   Ghorsa Borthuum Chronicals








I was bashing a box at my usual table when I inadvertently let off a gas cloud. The inevitable happened:

A number of deputies charge in, led by the night watchman.
With great ease, the night watchman grabs you and shackles your wrists.

"I have you now! You best come along quietly, or you'll face the consequences," says the night watchman. The night watchman then drags you off.

Arriving at the jail, the night watchman strips you of your possessions, opens a strong ironbound door and throws you bodily to the darkness within the door. "There thou wilt remain until the judge has words with thee!" he chortles gleefully. With a dull thud and rattle of keys in a lock, the door closes and locks, leaving you trapped within. In the distance you hear the night watchman say, "There are clothes on the floor if you want them, but I expect them to be returned. You have two weeks time to clear out of here and collect your belongings. After two weeks I like to clean out the clutter in my office."


I was given a choice of Fine, Incarceration or Service. I chose to pay the fine. The most degrading part of it was being left with no clothes except a disgusting tunic that smelled like it had been used to clean the town cesspit and a pair of trousers that looked like something you would use after you had used the cesspit. I will definitely have to take more care when bashing boxes in town.



I've moved to Teras temporarily to do some hunting. I quite like it here. I'm a newbie again, hunting in areas that scare me rigid..ok slight exaggeration. But they are exciting. Currently hunting Defenders (undead), combatants and Executioners.



Today I sold my wing-etched eonake greatshield won at EbonFest. I cannot use it alas so it may as well go to someone that can use it. To be honest, I can't even think of what to do with the money obtained for it. There is nothing I want or need. Perhaps that will change. I also used my fixskills to remove survival training and reduce my perception and two hand training. With the extra points I increased my physical training and dodge. I intend to concentrate on these two areas from now on to assist my redux. Then I intend to train in ambush as this is cheap enough and is a good secondary contributor to redux. Perhaps this is overkill, but I have decided to forget about foraging and skinning and to concentrate on what I love to do. Hunting.



Today I found a page within a site that had me rolling in my seat at my table today. I would advise that before you read the page entitled " Pour, Pout, Out ",  that you take the tankard of ale you might be holding and put it on the table. You don't want to spill any laughing!



Today I registered with the Teras chapter of the Warrior guild.

You ask Havelok about registering as an active Guild Master in this guild.

Havelok says, "Very well, I will note in the guild ledger that you would like to become registered here as an active Guild Master. Your name should now be on our local Guild Master roster that is posted at the entrance. Your name will stay on the roster as long as you pay your dues in this town once every two months.

You walk to the entrance and see ornately carved doors with a simple plaque upon one door. Reading the plaque you see:

By order of the Elanthian Guilds Council, this information must be posted for public perusal: The following freelance Guild Masters have registered themselves as active in this guild chapter: Drizzsdt Ravenrunn | Durfin Stonelord | Bremerial God'thor



I've decided to sell a lot of the items in my locker. To be honest I would love it if the items went to some up and coming fellow adventurer who needed them to survive, rather than a shopkeeper. But it will be good to have a clear locker. There is just no point retaining items I no longer use.

Ever since I had my claidhmore lightened, I have found that the pesky critters in the Teras Temple knocking it out of my hands. This is something that never happened before. It seems that the weight of the weapon was my friend. I was going to try and get it lightened further, but you know... it's just not worth the risk of losing the item. Despite the risk minimised by my cman bonding, it's just not a risk I am willing to take.

I decided to hunt in the temple as always. Everything was fine until I forgot one of the fundamental rules of hunting in the temple: "Watch your stance!" I got hit badly with only 20 drops of blood left and stunned for a good while. Thank the Huntress for my berserk training. I managed to get out in time and to use a ring to escape back to town. To add insult to injury.. my ring was taken from me. Sometimes it's just not your day! Further details



I think I will label this entry as 'Stick a fork in me...i'd done!' This is a demonstration of the awesome power of radicals. Redux is a great natural armor, but it it no defence against the determined radical with it's four spikes multistrike, when the opponent is in offensive and caught off-guard.

In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +422 vs DS: +210 with AvD: +32 + d100 roll: +45 = +289
... and hits for 32 points of damage!
Strike to the chest breaks a rib!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +422 vs DS: +203 with AvD: +32 + d100 roll: +75 = +326
... and hits for 40 points of damage!
Loud *crack* as your sternum breaks!
You are stunned for 2 rounds!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +422 vs DS: +176 with AvD: +32 + d100 roll: +7 = +285
... and hits for 27 points of damage!
Minor puncture to the right arm.

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +422 vs DS: +171 with AvD: +32 + d100 roll: +16 = +299
... and hits for 36 points of damage!
Strike connects with shoulder blade!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +422 vs DS: +171 with AvD: +32 + d100 roll: +35 = +318
... and hits for 39 points of damage!
Loud *crack* as your sternum breaks!
The light blue glow leaves you.
You feel your extra strength departing.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...



I am finding myself using only a few of my warcry skills. I use 'Shout when in a group, which is not too often to be honest. It tends to be growl, when the critters turn turtle, to get them in offensive, and holler to increase my hitting power. Indeed it is the use of holler in conjunction with the combat manoeuvre 'Coupdegrace', and voln symbol of courage that seems to be the best combination for quelling temple critters.



I absolutely love Voln but only used the skills sparingly. Voln fu was something that I always used, and of course the symbols of courage and protection. However fogging ( when i could ring or walk) preservation (when I could wait to be rescued and take the chance), restoration (when I could just eat acantha leaf) and retribution (when I could just come back later and kick butt) all seemed a total waste of my hard earned favour. Hunting in Teras has changed that! Having undead mingling freely with the corporeal makes it so much easier to top up favor. The impact on my hunting has beeen amazing. I will now be prepared to restore my lost blood in mid combat, knowing I can regain the favor. And additionally, I can kick some of the more susceptible living to stun them, without worrying about the negative impact that that act has on favor acquired. It's taken 96 visits to the trainer but I am finally seeing the benefits of Voln beyond the spiritual aspect of freeing undead. It's a damn good tool!



Well I suppose if I am going to get killed, a void is as good a way as any

An ethereal triton sentry points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.

[Ghorsa Isle, Tower]
The view from the tower is spectacular. The city is huddled in a valley beneath the great mountain Stormbrow. A white glaes statue of a dwarf stands tall on a podium, gazing over the town. You also see a wooden charity bin, a marble ledge with some stuff on it and some marble stairs.
Obvious paths: none



Today bounties were extended to allow adventurers to group hunt them. Additionally we are now able to group hunt bandits. This is the log of my first such hunt with a rogue called Yollia. Apologies for the length and for any horizontal scrolling.



This is to show that even I am not immune from death by spellburst. Coffie had kindly cast some extra spells at me that Waaaaaaaaay exceeded my ability to hold them. This is the consequence

You suddenly feel the essence surrounding you shift and writhe chaotically!
The bright luminescence fades from around you.
... 15 points of damage!
Visible wisps of electricity shoot up left arm. Youch!
You are stunned for 1 round!
You suddenly feel the essence surrounding you shift and writhe chaotically!
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
... 5 points of damage!
Blow grazes your right arm lightly.
You suddenly feel the essence surrounding you shift and writhe chaotically!
The dim aura fades from around you.
... 15 points of damage!
You jump back as the chilly attack bruises your weapon hand!
You suddenly feel the essence surrounding you shift and writhe chaotically!
The misty halo fades from you.
... 45 points of damage!
Tremendous plasma discharge slices deep into your chest!
The brilliant luminescence fades from around you.
Your breathing becomes more shallow.
The deep blue glow leaves you.
The light blue glow leaves you.
The white light leaves you.
The very powerful look leaves you.
The layer of protection fades away.
You feel the extra courage wane.
You feel less secure.
You feel your extra strength departing.
The powerful look leaves you.
A white glow rushes away from you.
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...



Coup de grace is a wonderful combat manoeuvre...it truely is. of course you have to time it just right but at it's best, it is a fantastic tool.

[Roll result: 203 (open d100: 67) Bonus: 13]
You feint to the left, the siren buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.

You swing a razor-sharp mithril claidhmore at a siren!
AS: +488 vs DS: +438 with AvD: +41 + d100 roll: +92 = +183
... and hit for 102 points of damage!
Crushing blow to the spine!
The siren slumps to the ground.
The siren is knocked to the ground!
The siren is stunned!
Roundtime: 5 sec.
Roundtime changed to 3 seconds.

You swing a razor-sharp mithril claidhmore at a siren!
AS: +488 vs DS: +371 with AvD: +41 + d100 roll: +46 = +204
... and hit for 90 points of damage!
Crossing slash to chest catches the siren's attention!
Roundtime: 5 sec.
Roundtime changed to 3 seconds.

cman coupdegrace siren

[Roll result: 166 (open d100: 25) Bonus: 23] You lunge towards the siren, intending to finish her off!
You make a vicious slash with your mithril claidhmore at her neck!
Cleanly decapitated! The siren's head is thrown several feet back by the force of the blow!
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.



Today I found out that I had won a competition and claimed my prize of an alteration. I have recorded a scroll of the relevant information.

Well amazingly enough, I have lived long enough to see my 100th visit to the trainer. There were no fanfares, no herald of angels and parades... just a simple notification that I had reached this landmark with an increase in my dexterity and wisdom. I will certainly settle for that. I have worked out that I will need the equivalent of another 100 trains to maximise all my skills. So that will be another...{{begins to calculate}} eight years minimum of daily hunting. Let the trials begin! Details of my 100th visit to the trainer have been included.



[Diary Book IV] - [Diary Book VI]






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